Frostpunk 2 Wiki and Guides
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Stalwarts

From Frostpunk 2 Wiki and Guides
UIT Illustration CommunityPanel Stalwarts.png

"Progress for the glory of New London. Merit forges the strongest. Reason for order, order for control."

The Stalwarts are a Faction in Story Mode who support Progress, Merit, and Reason. They share the same Zeitgeists as the Venturers, their Utopia Builder Mode counterpart.

Disciples of the Captain, who introduced Order as a core tenet of New London. Strict, controlling and devoted to the Captain's memory.

"'The Stalwarts' were established by those who helped the Captain maintain Order in New London during the Great Frost. They took the ideals of efficiency, control and order and ensured they remained central in the City for years to come.

"They're adamant that the City Cannot only survive, but thrive, as long as it works like a well-oiled, constantly optimised machine. To them, no change is off limits if it brings more efficiency, be it a technological change - or a social one.

"Naturally, anyone opposing these ideals is considered 'backwards' at best and an 'enemy of the city' at worst. This breeds tension, especially with those looking outside the city.

They are only available in the Story Mode and can be chosen to be present by choosing the Order option when asked to identify an unknown symbol in the Prologue section. They can also randomly be chosen, between them and the Faithkeepers, by not recognising the symbol.

The Stalwarts have an Active Faction Ability to Mobilise Enforcers, granting permanent Guard Squads, and a Passive Faction Ability which produces additional Prefab income, called "Assembling Extra Prefabs".

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