Tile
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The land surrounding The City and any of its Colonies is divided into irregular hexagons (and a few pentagons and tetragons) called tiles. Each Tile covers roughly the same physical area, and they are treated equally regarding construction and Frostbreaking costs. Some Tiles have harvestable Resource Deposits.
Most tiles are unbuildable at the start, and must be Frostbroken before Districts and Hubs can be constructed on them.