Trust
USEFUL PAGES
List of Synergy and Conflicting Events
FP2 Guides
Factions list
Mechanics[edit | edit source]
As stated by 11bit Studios, "Trust shows how much confidence people have in you as the leader and your decision-making. Bigger Communities impact Trust more." It is a bar at the bottom of the screen ranging at any time from 0 to 100 (with it possible to go into the negatives) and labeled as Revered, Respected, Accepted, Tolerated, and Despised. Trust increases and decreases based on the Steward's decisions and conditions.
These factors include:
Condition | Affect on Trust | |
---|---|---|
Fulfilling Promises | ++ | |
Breaking Promises | -- | |
Fulfilling Events | ++ | |
Failing Events | -- | |
Disease | -- | |
Death | -- | |
Positive Community/Faction Opinion | ++ | |
Negative Community/faction Opinion | -- | |
Raising Funds | -- | |
Certain Faction Abilities | ++ | |
Building Communication Hubs | ++ | |
Passing Laws associated with Trust | ++/-- | |
Emergency Council Session | -- | |
Turning Off the Generator | -- | |
Using Guided Voting | -- | |
Rushing Researchers | -- | |
Utilizing Building Abilities | ++/-- | |
Allowing Protest/War to spread or last | -- |
The list is not exhaustive, but should give decent overview that Trust takes many factors into account.
If Trust falls to Despised you are given an ultimatum quest to earn trust backup from 0% to 25%. Failure to complete this ultimatum quest results in game over.
Trust as a Resource[edit | edit source]
Trust is generally harder to earn than it is to lose. Negative actions—such as turning off the generator—can quickly erode trust and should typically be avoided. Fortunately, many trust-building actions are repeatable and reliable, such as using Grant Agenda or constructing communication hubs.
Although high trust does not grant a direct gameplay bonus, it serves as a valuable strategic resource. Players may choose to spend trust on powerful abilities like Rush Researcher to gain short-term advantages. Accordingly, maintaining high trust can also act as a buffer, giving you a cushion against anticipated negative events that might lower trust later on.
However, be cautious—allowing trust to fall too low can result in game over.