Frostpunk 2 Achievements Guide
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In this Guide you can find a full list of Frostpunk 2 Achievements for Steam and other platforms and learn how to complete them.
You can always check other Frostpunk 2 Guides for more information on the game.
FP2 Achievements[edit | edit source]
Some of those achievements will come naturally as you progress the game. But getting some of them require specific course of action and right strategy during the run.
| Achievement | Description | How to Get |
|---|---|---|
| The end is just the beginning | Ensure the Wanderers' survival during the Whiteout | Successfully complete story Prologue |
| No lesser evil | Ensure the Wanderers' survival while saving the seals and not expelling the elders | During story Prologue expand fast towards food sources, make sure to claim prefabs deposits when needed and do not harvest Seal food deposit and do not expel elders |
| FrostCity | Have at least 5 different area effects applied to the district | |
| Urban Planner | Have 10 districts affected by hubs | |
| Revered Leader | Have "Devoted" standing with every community | |
| Likeable | Never have relations worse than Sceptical with any community or faction. | |
| Lawmaker | Sign at least 20 new laws in a single playthrough | |
| Unanimity | Have 100% of delegates vote in favour of any law | |
| Expansionist | Set up 3 colonies | |
| Isolationist | Finish the game without gathering any resources from the frostland or colonies | |
| Bonfire | Don’t let Civil War spread over five or more districts. | |
| Settler | Set up three colonies. | |
| Firm, But Civil | No deaths caused by Civil War during the whole game. | |
| Adapted to Weather | Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees. | |
| We are not the same | Meet all factions in Utopia Builder mode. | |
| Ambitious | Complete all Ambitions in Utopia Builder mode. | |
| Another day in paradise | Complete a playthrough in Utopia Builder mode. | |
| Chancellor of the Exchequer | Have at least 50 income of |
|
| Visionary | Research 60 different ideas under 600 weeks. | |
| Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks. | |
| Primus inter pares | Never be in danger of losing your position due to low Trust or high Tension. | |
| Consistency | Never research a building or pass a law of the opposite affinity to the one you already have. | |
| I love democracy | Have no votes against Captain’s Authority policy. | |
| Checks and balances | Complete the Story without passing any Rule laws on at least Captain difficulty. | |
| To each according to his needs | Have at least 20K |
|
| …and fill the earth | Reach over 50,000 population outside of your main city. | |
| Green Power | Fulfill at least 300 |
|
| Likeable | Never have relations worse than Sceptical with any community or faction. | |
| Idle hands are the devil’s playthings | Have at least 90 percent of the population be active workers in your city. | |
| Mixed signals | Have rallies and protests in the City at the same time. | |
| The Ambitions of New London | Complete the Story on any difficulty. | |
| The Temptations of New London | Complete the Story on at least Steward difficulty. | |
| The Demons of New London | Complete the Story on Captain difficulty. | |
| Not on my watch | Complete a playthrough without any avoidable deaths. | |
| Law and Order | Have Crime and Tension Absent in the City with at least 30K population. | |
| New Oxbridge | Double starting Research speed. | |
| Paradise City | Have all problems absent for 50 weeks in the City with at least 15K population. | |
| Urban Planner | Have 10 districts affected by hubs. | |
| Pork Barrel | Fulfill at least one promise to five different communities and factions in one playthrough. | |
| Can’t stop progress | Have Squalor Absent despite having at least 1,000 Material Demand. | |
| Revered Leader | Have “Devoted” relations with all communities and factions. | |
| People person | Have maximum trust. | |
| No-brainer | Have 100 percent of delegates vote in favour of any law. | |
| Anger management (Hidden) | Don’t let the Fervour of any faction reach maximum level in a playthrough. (Secret Achievement) | |
| Quiet Backwater (Hidden) | Have no problems higher than Minor in a colony for 300 weeks (Secret Achievement) | |
| Coredigger (Hidden) | Salvage all cores deposits in Winterhome before toxic gases engulf the city. (Secret Achievement) | |
| There is no final design (Hidden) | Change a policy to another one, and then pass the previous one again. (Secret Achievement) | |
| Don’t starve (Hidden) | Have no hunger during whole duration of the Whiteout in New London. (Secret Achievement) | |
| Thank you for your feedback (Hidden) | Disregard community requests five times in one playthrough. (Secret Achievement) | |
| Moving out (Hidden) | Have the banished faction leave New London of their own accord. (Secret Achievement) | |
| Peacemaker (Hidden) | End the civil war through the Path of Reconciliation. (Secret Achievement) | |
| Plumber (Hidden) | Clog all gas sources before the rise of toxicity on at least Steward difficulty. (Secret Achievement) | |
| Power Overwhelming 2.0 (Hidden) | Have twice as much heat abundance as heat demand. (Secret Achievement) | |
| Sneak a Peek (Hidden) | See 10 different situations near a district hub. (Secret Achievement) | |
| Steward Little (Hidden) | Have negative relations with all communities and factions. (Secret Achievement) | |
| Bring it on! (Hidden) | Finish Defeat the Frost or embrace the Frost before the whiteout. (Secret Achievement) |