Game Mechanics
From Frostpunk 2 Wiki and Guides
USEFUL PAGES
List of Synergy and Conflicting Events
FP2 Guides
Factions list
Frostpunk 2 features a variety of Game Mechanics that define the gameplay.
There may be maps or scenarios with varied starting settings or objectives.
Game difficulty affects many aspects of gameplay.
The Communities and Factions will interact with the Laws, and people belonging to each group will react to the legal situation differently. Depending on their views they may see the situation favourably or become angry and apply pressure to the Steward to make changes. The definition of who each faction includes may be work- or ideology-related.
The player's city is inhabited by various workers of many types, and their children. People will immigrate to the city in search of safety and work.
Initially, you can only build Districts in a limited area. The wider terrain is covered in frozen ground which is impossible to construct upon. To widen the buildable area, you'll need to use Frostbreaking.
A progression system to unlock more technology such as buildings or other features.
Failing to address shortages can create growing Problems that deteriorate the city's ability to function.
A system that ties together every law and technology into the Faction system.
These may be story-related or pose challenges to the player.
After constructing a Logistics District the player will be able to access the Frostland. By exploring and exploiting the world outside The City, the player can provide their people with nearly everything they need.