Problem
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Problems in the city include 5 negative effects:
Cold - insufficient
Heat or
Shelter
Hunger - insufficient
Food
Squalor - grime and ill-maintenance produced by insufficient
Materials, Machinist buildings, or adjacency maluses between certain districts
- Squalor can be dealt with by filtration buildings.
Disease - produced by Forager buildings
- Disease can be dealt with by the Hospital building or certain council laws, such as Quarantine and Funerals.
Crime - insufficient
Goods
- Crime can be dealt with by the Watchtower building.
They can reduce the available Workforce, slow Population growth, or increase city
Tension.
They start at the 'absent' state. They can be classed as stable, diminishing, or presumably increasing. If any of the levels reaches "Catastrophic" a special event will be triggered to provide a drastic solution towards the problem.