Frostpunk 2 Wiki and Guides
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Worker Shifts

From Frostpunk 2 Wiki and Guides
Worker Shifts in the Idea Tree

How can we optimize working hours?

Worker Shifts is one of the Idea Tree Icon.png Idea Research in Frostpunk 2. Each version unlocks a policy option for the Working Shifts UIT Icon Council.png Law that optimize the workplaces for lower Workforce.png Workforce requirements or lowering the UIT Icon Resource Heat.png Heat demand across the City.

Adaptation Worker Shifts Variant[edit | edit source]

Weather-Adjusted Shifts
Worker Shifts.png
Idea info
Zeitgeist Adaptation.png Adaptation
Idea Unlocks Heat.png Waste Heat Conversion
Idea Cost 50 UIT Icon Resource Heatstamps.png Heatstamps
Idea unlocks
NoIcon.png Weather-Adjusted Shifts

Adaptation variant of Worker Shifts Idea Research unlocks Weather-Adjusted Shifts Law. It slightly decreases UIT Icon Resource Heat.png Heat demand and Disease.png Disease in the City at the cost of Slightly Decreased Resource Production Efficiency.

Following Factions.png Communities and Factions can develop Adaptation Worker Shifts Idea:


Progress Worker Shifts Variant[edit | edit source]

Machine-Adjusted Shifts
Worker Shifts.png
Idea info
Zeitgeist Progress.png Progress
Idea Unlocks Heat.png Waste Heat Conversion
Idea Cost 50 UIT Icon Resource Heatstamps.png Heatstamps
Idea unlocks
NoIcon.png Machine-Adjusted Shifts

Progress variant of Worker Shifts Idea Research unlocks Machine-Adjusted Shifts Law. It slightly decreases Workforce.png Workforce requirement, but marginally increase Squalor.png Squalor.

Following Factions.png Communities and Factions can develop Neutral Worker Shifts Idea:

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