Goods Factories
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“How can we produce more Goods?”
Goods Factories is one of the Ideas in Frostpunk 2. Each option unlocks an additional building for the
Industrial District: a Goods Factory that is focused on producing
Goods.
Adaptation Variant[edit | edit source]
Goods Factories | |
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Idea info | |
Zeitgeist | ![]() |
Idea Unlocks | ![]() |
Idea Cost | 50 ![]() |
Research Base Duration | xx |
Idea unlocks | |
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The Refurbishing Goods Factory is the Adaptation variant of Goods Factories Research. It requires more
Workforce than the Progress variant, but consumes less
Materials and
Heat. It also causes the
Disease problem.
The following Communities and Factions can develop the
Refurbishing Goods Factory as an Adaptation Goods Factories Idea:
Progress Variant[edit | edit source]
Goods Factories | |
---|---|
Idea info | |
Zeitgeist | ![]() |
Idea Unlocks | ![]() |
Idea Cost | 50 ![]() |
Research Base Duration | xx |
Idea unlocks | |
![]() |
The Calibrated Goods Factory is the Progress variant of Goods Factories Research. It requires more
Materials and
Heat than Progress variant, but consumes less
Workforce. It also causes the
Squalor problem.
The following Communities and Factions can develop the
Calibrated Goods Factory as an Adaptation Goods Factories Idea: