Hothouses
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“How can we produce more food?”
Hothouses are  Buildings that can be unlocked on the
Buildings that can be unlocked on the  Idea Tree. They are constructed in
Idea Tree. They are constructed in  Food Districts and produce
Food Districts and produce  Food from Fertile Soil deposits. There are three variants with differing stats: Drum Hothouses, Biowaste Drum Hothouses, and Chemical Drum Hothouses.
Food from Fertile Soil deposits. There are three variants with differing stats: Drum Hothouses, Biowaste Drum Hothouses, and Chemical Drum Hothouses.
Constructing any Hothouse in a district unlocks the "Excessive Fertillisation" District Ability, which increases  Food output at the cost of also increasing
Food output at the cost of also increasing  Disease.
Disease.
Neutral Variant[edit | edit source]
Original:
| Drum Hothouse | |
|---|---|
| Idea info | |
| Idea Unlocks |  Advanced Hothouses | 
| Idea Cost | 50  Heatstamps | 
| Idea unlocks | |
|  Drum Hothouse | |
The Neutral variant of the Hothouses Idea unlocks the Drum Hothouse Building. It produces a decent amount of  Food but demands
Food but demands  Heat.
Heat.
The following  Communities and Factions can develop the Neutral Hothouses Idea:
Communities and Factions can develop the Neutral Hothouses Idea:
Adaptation Variant[edit | edit source]
Original:
| Biowaste Hothouse | |
|---|---|
| Idea info | |
| Zeitgeist |  Adaptation | 
| Idea Unlocks |  Advanced Hothouses | 
| Idea Cost | 50  Heatstamps | 
| Idea unlocks | |
|  Biowaste Drum Hothouse | |
The  Adaptation variant of the Hothouses Idea unlocks the Biowaste Drum Hothouse Building. It produces more
Adaptation variant of the Hothouses Idea unlocks the Biowaste Drum Hothouse Building. It produces more  Food and demands less
Food and demands less  Heat than the other variants, but requires more
Heat than the other variants, but requires more  Workforce. It also slightly increases
Workforce. It also slightly increases  Disease.
Disease.
Biowaste Drum Hothouses have a Synergy with the Council#Foraged Additives Law that increases their  Food Output by 35%.
Food Output by 35%.
The following  Communities and Factions can develop the
Communities and Factions can develop the  Adaptation Hothouses Idea:
Adaptation Hothouses Idea:
Progress Variant[edit | edit source]
Original:
| Chemical Hothouse | |
|---|---|
| Idea info | |
| Zeitgeist |  Progress | 
| Idea Unlocks |  Advanced Hothouses | 
| Idea Cost | 50  Heatstamps | 
| Idea unlocks | |
|  Chemical Drum Hothouse | |
The  Progress variant of the Hothouses Idea unlocks the Chemical Drum Hothouse Building. It produces less
Progress variant of the Hothouses Idea unlocks the Chemical Drum Hothouse Building. It produces less  Food than the other variants, but requires less
Food than the other variants, but requires less  Workforce. It also slightly increases
Workforce. It also slightly increases  Squalor.
Squalor.
Chemical Drum Hothouses have a Synergy with the Council#Chemical Additives Law that increases their  Food Output by 35%.
Food Output by 35%.
The following  Communities and Factions can develop the
Communities and Factions can develop the  Progress Hothouses Idea:
Progress Hothouses Idea:
 
		

