Buildings
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Factions list
Buildings in Frostpunk 2 are constructed inside Districts. They typically serve as upgrades that enhance Resource production but can also provide unique features, such as the most basic buildings unlocking the use of the Idea Tree for Research and the Council for Laws.
Most buildings are unlocked by performing research in the idea tree. Many buildings have different variants that push the City towards one cornerstone or another, with each variant having slightly different requirements and outputs.
Buildings must be placed in Building Slots inside Districts; most Districts start with one Building Slot, and gain a second slot after being upgraded to the Expanded version. Constructing buildings requires some amount of Heatstamps, Prefabs, and Workforce. Operating most Buildings also reserves the same amount of Workforce, and many have other operating costs such as Heat or Materials. Some buildings interact with Problems as part of their output - especially the factional ones, which tend to increase problems during production; while others like hospitals or watchtowers reduce problems.
Buildings tend to be significantly more efficient than districts in production, producing more resources and requiring less workforce per output. Therefore researching and unlocking a building can be extremely helpful for the player. Their main downsides are the heatstamp cost, slot restrictions, time investment in technology research, and generation of problems.
Some examples of buildings include:
- Research Labs
- Hothouses
- Coal Mines
- Sawmills
- Housing Blocks
- Hospitals
- Watchtowers
Most buildings are restricted to what districts they can be placed in. For more information, see the building lists on the district pages:
- Central District
- Extraction District
- Food District
- Housing District
- Industrial District
- Logistics District
List under construction[edit | edit source]
- Coal Mine
Charcoal Plants
- Pyrochemical Oil Extractor
Filtration Towers
- Geothermal Plants
Goods Factories
- Hothouse
Ironworks
Logistics Bays
- Sawmill
- Housing Block
Workers' Housing
- Drugs Manufactory
Maintenance Hub- Rail Hub