Sawmills
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“How do we increase our materials production from wood?”
Sawmills is one of the  Idea Research in Frostpunk 2. It unlocks
Idea Research in Frostpunk 2. It unlocks  Extraction District Sawmill Building that produces
Extraction District Sawmill Building that produces  Materials from Wood deposits.
Materials from Wood deposits.
Adaptation Sawmills Variant[edit | edit source]
Original:
| Sawmill | |
|---|---|
| Idea info | |
| Zeitgeist |  Neutral | 
| Idea Unlocks |  Advanced Sawmills | 
|  Charcoal Plants | |
|  Foundries | |
| Idea Cost | 50  Heatstamps | 
| Idea unlocks | |
|  Sawmill | |
Neutral variant of Sawmills Idea Research unlocks Sawmill Building. It produces  Materials and demands
Materials and demands  Heat.
Heat.
Following  Communities and Factions can develop Adaptation Sawmills Idea:
Communities and Factions can develop Adaptation Sawmills Idea:
Adaptation Sawmills Variant[edit | edit source]
Original:
| Untreated Sawmill | |
|---|---|
| Idea info | |
| Zeitgeist |  Adaptation | 
| Idea Unlocks |  Advanced Sawmills | 
|  Charcoal Plants | |
|  Foundries | |
| Idea Cost | 50  Heatstamps | 
| Idea unlocks | |
|  Untreated Sawmill | |
Adaptation variant of Sawmills Idea Research unlocks Untreated Sawmill Building. It produces more  Materials than Neutral Variant, but demands less
Materials than Neutral Variant, but demands less  Heat. It also slightly increases
Heat. It also slightly increases  Disease.
Disease.
Following  Communities and Factions can develop Adaptation Sawmills Idea:
Communities and Factions can develop Adaptation Sawmills Idea:
Progress Sawmills Variant[edit | edit source]
Original:
| Mechanised Sawmill | |
|---|---|
| Idea info | |
| Zeitgeist |  Progress | 
| Idea Unlocks |  Advanced Sawmills | 
|  Charcoal Plants | |
|  Foundries | |
| Idea Cost | 50  Heatstamps | 
| Idea unlocks | |
|  Mechanised Sawmill | |
Progress variant of Sawmills Idea Research unlocks  Mechanised Sawmill Building. It produces way more
Mechanised Sawmill Building. It produces way more  Materials than Neutral Variant, require less Workforce but significantly increases
Materials than Neutral Variant, require less Workforce but significantly increases  Squalor.
Squalor.
Following  Communities and Factions can develop Neutral Sawmills Idea:
Communities and Factions can develop Neutral Sawmills Idea:
 
		

